So I think it all started with Dark Souls. It was a very hard game that basically was so tough people loved it. Then you had other games come out like Rust, and Day Z, more hard games where you lose everything. I also saw it happen to games like WoW where people left because it had gotten easier and easier. You lost the dedicated hard core players that like a challenge. I think there is difficultly setting on Dark Souls where when you die you have to start all over and you lose everything, and guess what people love it. So it got me thinking. Let's make a super hard game that you pay $60 for and when you die the game locks and you cannot play it anymore unless you buy another copy. Is this pure genius? I almost think people would go for it to be "HARD-CORE"!